In the summer, The Tarnishing of Juxtia will be released-two-dimensional action-RPG about traveling along ruins of the Divine Kingdoms

In the summer, The Tarnishing of Juxtia will be released-two-dimensional action-RPG about traveling along ruins of the Divine Kingdoms

Not yet tired of the Soulslaiks? And from two -dimensional, in the genre of dark fantasy? Be that as it may, in the summer publishing house Mastiff and studio Actual Nerds They will release one more – The Tarnishing of Juxtia.

You are the last creation of the goddess of Jacketia. You are destined to make a trip to the ruins of two divine kingdoms captured.

The path to the finale will take about 20 hours. You can stretch pleasure, Ryskaya in search of secrets and completing side tasks.

What are developers promise:

14 bosses, including spoiled saints, ancient military vehicles, faded creatures and even gods. Battles with leaders take place in several stages.

A unique combat system tied to the implementation of consecutive attacks – unprofitable series of shocks accelerate the regeneration of endurance and mana.

The ability to develop your own style of play, combining numerous types of weapons, armor, magical abilities, relics and other objects.

The Tarnishing of Juxtia will appear in the summer in Steam. Russian language is not declared.

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The Tarnishing of Juxtia

The best comments

I will be a little from animation. IMHO either pixels sprites, a storyboard, or a vector and twist it as you want.

Don’t like playing. You will probably be amazed, but when some element wanders from playing the game, people like and there is a demand. But no need to pour the game with your diarrhea under every news

Limbo Great game, Olds passed it 12 years ago, Karl!

Blazfemus in technological faint?

When this dull mechanics with platforming is already shocked absolutely everywhere, they have already stopped doing a normal pong … 🙁

I love pixel graphics, but I agree, it looks disgusting when the springs are then fed for the sake of animation. This is a lazy and simple approach.

I wonder how many people in the comments to the video joked about the green arties.

You will probably be amazed, but when some element wanders from playing the game, people like and there is a demand.

Not necessary at all. Often they copy a popular product without understanding what exactly made it popular. And therefore, not very good features may be transferred, considering "once there it was, so it is necessary".

For example, after the World of Warcraft became mega-popular, many MMORPGs began to copy it. Including his fight. The thing is that I do not remember someone claiming that Vova has a good fighting and he likes it (however, this does not mean that there are no such people at all). But I regularly met complaints that Tab-TarGeting battleship is a dull garbage.

This is not to mention the fact that the games are different. And what works well in one game is not a fact that it will work well in another.

I do not argue =) Give "Pong 2 Ultimate Edition".

Who argues that they are bad, only passed a long time ago.

PPC how much can this dull sales be shoved completely everywhere, already normal platformers stopped doing. (

There are a bunch of suitable platformers like it Takes Two – Little Nightmares – Little Nightmares 2 Psychonauts 2 Time Loader, Limbo

PPC how much can this dull sales be shoved completely everywhere, already normal platformers stopped doing. (

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